Ursinor#

The Ursinor are bear-like humanoids — broad of shoulder, thick of limb, with long torsos and powerful arms. Their size suggests slowness. It shouldn’t. They are capable runners and nimble climbers when pressed, and those who underestimate them based on appearance tend not to make the same mistake twice.

They are found across Elderland, most commonly in woodland settlements and northern communities, though individual Ursinor appear in cities and on roads throughout the world. Bridgeport has its share.


In the World#

Appearance#

Ursinor vary considerably in coloration and build depending on their lineage. The broad groupings most commonly encountered are:

Woodlands Ursinor — the most common variety in the Algar region. Broad-framed and agile, favoring forested terrain. Most live in close-knit palisaded settlements. The clans of Funnis are Woodlands Ursinor.

Tropical Ursinor — distinguished by striking coloration and an unusually expressive demeanor. Known for vibrant festivals, music, and storytelling. Their markings can be dramatic — bold patterns of black, white, or vivid color that make them immediately recognizable in a crowd.

Tundral Ursinor — the largest of their kin, hailing from frozen coasts and icebound seas. Short white fur over obsidian-dark skin. Stoic, resilient, and deeply proud of their ancestral heritage.

Character and Culture#

Ursinor society values restraint, law, and deliberation. They favor life apart from cities by choice rather than ignorance — a distinction worth understanding before drawing conclusions about any individual Ursinor you meet in Bridgeport.

Their settlements are wary but welcoming, slow to trust yet steadfast once bonds are earned. The same tends to be true of Ursinor as individuals. Getting to know one takes patience. Having one in your corner is worth the effort.

Names#

Ursinor culture is matrilineal and names carry history as much as identity.

Before maturity, an Ursinor carries a single given name bestowed by their mother. Upon reaching maturity they leave their clan on a year-long naming quest. When they return, an elder listens to their account of the journey and bestows an adult name — formed as an adjective and a noun, drawn from a meaningful interaction during the quest.

These names often sound strange or blunt to outsiders: Brave-Dwarf, Hungry-Owlbear, Wounded-Tiefling, Dead-Goat. Among the Ursinor, such names are badges of experience rather than insult. A name is a story, and no two carry the same weight.

Faith#

Many Ursinor hold deep reverence for Soryn, the Ascendant credited with granting their people mortality, kinship, and the right to choose their own paths. Devotion is quiet and habitual rather than ceremonial — expressed through shared meals, seasonal observances, and the honoring of obligations rather than public doctrine.

In Bridgeport#

Ursinor are not uncommon in Bridgeport, though they are rarely the majority in any district. Harg Broken-Eagle of the Riverbend Farmers’ Union sits on the Council of Trades — one of the more visible Ursinor figures in the city’s public life.

Those who spend time around Saltstone Square may encounter others.


Playing an Ursinor#

The following is for players creating an Ursinor character using the Daggerheart system. Ursinor are treated as three separate ancestries by lineage. Mixed ancestry characters take the primary feature of their main ancestry and the secondary feature of their other ancestry.

Ironbark (Woodlands)

Wardens of the wood — broad-framed yet agile, favoring terrain awareness and patience over spectacle. Of all the Ursinor, Ironbark are the most commonly encountered beyond their home territories, carrying the weight of Soryn's teaching wherever they go.

Unyielding
When you would mark your last Hit Point, you may spend 2 Hope to mark a Stress instead.

Imposing Presence
When you succeed on a Strength Roll to intimidate, restrain, or physically dominate a situation, you may mark a Stress to make the effect last until the end of the scene rather than the current moment.

Ironbark Woodland Ursinor

Sunwoven (Tropical)

Distinguished by striking coloration and an expressive vitality that sets them apart from their more reserved kin. Their cultures center on performance, storytelling, and spectacle. What outsiders sometimes mistake for frivolity is deeply intentional — Sunwoven Ursinor believe that to perform is to remember, and that a story told well is a truth preserved forever.

Commanding Presence
When you make a Presence Roll to perform, inspire, or hold the attention of a crowd or individual, you may spend 1 Hope to force everyone who can see or hear you to direct their attention toward you until the end of your next action, even on a failure.

Sunwoven Glamor
Once per rest, you may mark a Stress to project a glamour over yourself or one willing creature within Melee range, causing observers to perceive that target as a different person of similar size and build until the end of the scene or until an observer gets within Very Close range and has reason to look closely.

Sunwoven Tropical Ursinor

Whiteward (Tundral)

The largest of their kin — pale-furred and obsidian-skinned, built for frozen coasts and icebound seas. Stoic where Sunwoven are expressive, ancient where Ironbark are practical. Ursinor elders across all three lineages acknowledge the Whiteward as the first — the bearfolk closest in form and spirit to those Soryn shaped in the elder age. That pride is not arrogance. It is weight.

Soryn's Endurance
Once per session, when you would be Incapacitated, knocked unconscious, or forced out of a scene by damage or a physical effect, you may mark 2 Stress to remain standing and conscious with 1 Hit Point remaining instead.

Cold Water Born
You have Advantage on Agility Rolls made while swimming, and Advantage on Endurance or Strength Rolls made to resist the effects of cold, exhaustion, or harsh environmental conditions.

Whiteward Tundral Ursinor

This campaign is set in the Moonshroud Realms, a world created by Sandy Lawson and published by Grim Press. Used with permission. Support Grim Press on Patreon