Mustelin#

Mustelin are small, quick-bodied mammalian folk — lithe and flexible, with keen senses and survival instincts honed in tight places. They share traits of furred, long-bodied creatures such as otters, weasels, and badgers. Expressive and physical, they rely on motion and body language as much as speech, with quick gestures and restless energy common in conversation.

They are found throughout Elderland and are a familiar sight in Bridgeport’s markets, docks, and alleyways.


In the World#

Appearance#

Mustelin are Small in stature — averaging three to four feet tall — with the distinctive long-bodied, quick-moving build of their mustelid heritage. Their fur varies considerably by lineage and individual. They are expressive creatures, and a Mustelin’s face and posture often communicate as much as their words.

Two lineages are most commonly encountered:

Riverheart Mustelin — cheerful and fluid in motion, thriving along waterways and coasts. Social, resourceful, and often quick to laugh. Comfortable in and around water in a way that makes their ease look effortless.

Swiftpaw Mustelin — curious and sharp-eyed, elusive wanderers who slip through cracks both literal and social. Known for moving through spaces others don’t notice and remembering things others forget.

Character and Culture#

Mustelin societies value independence as much as camaraderie. They tend to measure success not by wealth or conquest but by clever escapes and fortunate turns. Stories, wagers, and shared misadventures often hold more weight than formal titles or rigid hierarchies.

They are adaptable above almost everything else — shaped by a history of surviving through wit, luck, and instinct rather than strength or numbers. This makes individual Mustelin highly variable in personality and approach, though certain traits recur: quick thinking, a tolerance for chaos, and a tendency to find opportunities where others see only problems.

Their average lifespan is roughly comparable to humans.

Faith#

The Mustelin were first brought into being by Toiy, the capricious god of chance and balance — which tells you something about their relationship with fortune. Whether any given Mustelin takes that heritage seriously, finds it amusing, or ignores it entirely varies considerably by individual.

In Bridgeport#

Mustelin are common in Bridgeport and entirely unremarkable in its streets, markets, and taverns. They tend toward work that rewards quick thinking and social fluency — messengers, traders, scouts, and entertainers among them. The docks and the Racket both have significant Mustelin populations.


Playing a Mustelin#

The following is for players creating a Mustelin character using the Daggerheart system. Mustelin are treated as two separate ancestries by lineage. Mixed ancestry characters take the primary feature of their main ancestry and the secondary feature of their other ancestry.

Riverheart

Cheerful, fluid, and deeply social — as comfortable in a crowded tavern as in a swift current. Riverheart Mustelin read the flow of a room the way they read a river: sensing where the current pulls, where it eddies, and exactly when to move. Small, expressive, and quick to laugh, they navigate the world through momentum and connection rather than caution.

River's Flow
When you move into a new position during an action, you may spend 1 Hope to immediately move again up to the same distance without spending additional movement. You can only trigger this once per action.

River Born
You have Advantage on Agility Rolls made while swimming, and you can hold your breath for up to 10 minutes.

Riverheart Mustelin

Swiftpaw

Sharp-eyed wanderers who slip through the world sideways — through cracks in walls, gaps in crowds, and fissures in plans. Solitary by inclination and opportunistic by nature, shaped by Toiy the capricious Ascendant of chance and balance to survive by instinct and luck in equal measure. Where a Riverheart reads the current, a Swiftpaw reads the exit.

Nimble Frame
When you move through the space of a creature larger than you, or squeeze through a tight space, you may mark a Stress to do so without slowing your movement and without provoking any reaction from that creature.

Fortunate Instinct
When you roll a 12 on your Fear Die, you may spend 1 Hope to reroll it and use the new result.

Swiftpaw Mustelin

This campaign is set in the Moonshroud Realms, a world created by Sandy Lawson and published by Grim Press. Used with permission. Support Grim Press on Patreon